[Infovis] Conferences: IEEE VR 2022 3DUI Contest Call for Participation - Register by Dec 18!
IEEE VR Publicity
ieeevrpublicity at gmail.com
Sun Dec 5 19:54:49 CET 2021
IEEE Virtual Reality 2022 3DUI Contest
Call for Participation
*IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User
Interfaces*
12th-16th March 2022, Christchurch, New Zealand https://ieeevr.org/2022/
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Registrations can be made via email to contest2022 at ieeevr.org, final
submissions can be made through the Online System:
https://new.precisionconference.com/~vr
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.
Important Dates - All deadlines are Anywhere on Earth (AoE)Each deadline is
23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no
matter where the submitter is located. A convenient tool to see when AoE is
for your local time is setting your location at 1 and Baker Island (which
uses AoE) for: https://www.timeanddate.com/worldclock/meeting.html
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- *December 18, 2021*: Contest registration (project title and team
members)
- *January 7, 2022*: Submission of two-page abstract and video
- *January 18, 2022*: Notification of which entries are accepted
- *January 31, 2022*: Camera ready version
Overview
This year, the IEEE VR 2022 will hold the 13th annual 3DUI Contest. It is
open to anyone interested in 3D User Interfaces (3DUIs) and Virtual
Reality, from researchers to students, enthusiasts, and professionals. The
purpose of the contest is to stimulate innovative and creative solutions to
challenging 3DUI problems. The theme of this year is *“Arts, Science,
Information, and Knowledge - Visualized and Interacted”*. Participants need
to create and submit an original 3DUI project. This may include VR/AR/MR
driven 3DUI systems that IEEE VR attendants can run with their own devices.
You have to create an environment that will allow people to visualize and
interact with the chosen topic areas. The challenge for this year is for
the contestant to implement some well-known 3DUI techniques (e.g, Casting,
Go-Go interaction technique, PRISM, WIM, SQUAD) and extend its capability
to be more effective and efficient in the proposed application. Due to the
current situation, we specifically do not request or make it a prerequisite
to include user evaluations.
We expect the following functionality:
- One or multiple potential users should be able to interact in the 3DUI
environment
- Teams should provide a downloadable version for IEEE VR attendants
- The project should present novel 3DUI techniques and focus on a
technical contribution
- A classic 3DUI technique should be included and adapted for the
specific use case (for examples, see:https://youtu.be/-xKwjYYlpCE
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)
- The simulation could be played standalone, or networked. A user should
be able to experience the application for at least 7 minutes time
- Optionally, the project could include an evaluation or the reporting
of performance metrics
- Optionally, the system could be collaborative
Selected contestants will be required to provide a runnable demonstration
of their solutions using some standard mixed reality hardware (VR, AR). A
winner of the 3DUI contest will be selected by a jury at the conference.
Eligibility
The 3DUI Contest is open to anyone interested in 3DUIs — researchers,
students, hobbyists, professionals, or anyone else. Requirements for the
selection and presentation are specified below.
Rules
The submitted solutions have to fulfill the following rules to be
considered for acceptance and presentation during IEEE VR 2022:
- Submissions have to present a 3DUI solution:
- Which covers the topics of *“Arts, Science, Information, and
Knowledge - Visualized and Interacted”,* more features or unlisted
features are encouraged. It will be considered in the evaluation phase. rm
- Describe which of the 3DUI techniques has/have been extended.
- Projects must be submitted with a video (between 3 and 5 minutes)
and compiled version.
- Compatible with OpenXR standard (https://www.khronos.org/openxr/
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).
- The developed 3DUI should
- … be innovative and technically sound,
- … provide high usability,
- … be aesthetically pleasing, and
- … be enjoyable and thought-provoking.
Teams
Teams of up to *ten people* may submit solutions.
Paper
Teams must submit a short paper of two pages, with a description of the
solution, details about software developed, a brief description of the
closest related work and how your system is novel, and a description of how
you iterated upon the design. If your submission is accepted, this paper
will be included in the IEEE VR Conference proceedings as an extended
abstract describing the contest solution, and therefore must be formatted
using the IEEE Computer Society format as specified for VR conference
papers.
Video
Teams will also submit a video that presents the solution to the public,
including an explanation of the equipment, software, and interaction
techniques used to solve the problem. If your submission is accepted, the
video will be made publicly available. Videos should have a length of
*approximately
4 minutes* and should include the title along with the names and
affiliations of the contestants. The submitted file should be a high
quality compressed video with a size of no more than 300 MB and submitted
via the submission system or a link to an unlisted youtube video/alike.
Demonstration
If your submission is accepted, you will participate in an (online) demo
session at the conference, where you will showcase your work to the IEEE VR
community and have a chance to win awards. Since this year's contest will
be judged at IEEE VR, we will invite various judges from the community to
judge your solution. The judging criteria are *novelty, sophistication and
elaboration, relevance of the topic,* and *aesthetics*. We will further
offer on-site judging for all conference attendees.Contestants are expected
to have their set-up prepared for demoing their individual solutions on
site or remotely during the 3DUI session as part of IEEE VR.
The final score will be the combination of the expert judges’ score plus
the audience scores. The winning team with the highest score will be
awarded.
Contest Registration - due December 18, 2021
Teams should register their project title, a contact email, and the team
members upfront via email to contest2022 at ieeevr.org.
Abstract and Video Submission - due January 7, 2022
Teams should submit their abstract paper and a high quality video through
the online submission system: https://new.precisionconference.com/~vr
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Submissions must be in English and must be prepared in IEEE Computer
Society VGTC format (http://junctionpublishing.org/vgtc/Tasks/camera.html
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and submitted as PDF. We highly encourage authors to use the LaTeX
template. However, authors who choose to use the Word template need to
ensure that their PDF submission matches the format.
Contact
Feel free to contact us at contest2022 at ieeevr.org if you have any further
questions. Call updates will be posted on the contest page of
https://ieeevr.org/2022/contribute/3dui-contest/
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.
3DUI Contest Chairs:
- Thammathip Piumsomboon, University of Canterbury, New Zealand
- Luciano Soares, Insper, Brazil
- Elham Ebrahimi, University of North Carolina, Wilmington, USA
- Daniel Roth, Friedrich-Alexander University (FAU) Erlangen-Nürnberg,
Germany
contest2022 [at] ieevr.org
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