[Infovis] Conferences: CFP: Fourth Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR)

IEEE VR Publicity ieeevrpublicity at gmail.com
Mon Jul 1 18:49:15 CEST 2024


CFP: Fourth Workshop on  Inclusion, Diversity, Equity, Accessibility,
Transparency and Ethics in XR (IDEATExR)
To be held in conjunction with the 2024 International Symposium on Mixed
and Augmented Reality
October 21-25, 2024 | Greater Seattle Area, Washington, USA

ABSTRACT
The potential benefits of XR should be for all, regardless of their
cultural background, gender identity, race, neurodiversity, ethnicity,
economic status, age, etc. However, our community is still facing
challenges preventing equal involvement.

Most research within this space relies on the M-WEIRD user populations and
is done by M-WEIRD researchers (Male, White, Educated, Industrialized,
Rich, and Democratic), effectively missing most of the world’s population
[1], thus hindering generalizability of findings and diversity of ideas. In
fact,  approximately 95% of the global population is excluded from VR
research [1] and only 15% of first-paper authors at ISMAR and IEEEVR are
women [2]. Moreover, the ethics informing XR research have been identified
as one of the grand challenges facing human-computer interaction research
today, with the replication crisis featuring transparency as a critical
step for remediation. These factors make *formal discussions surrounding
inclusion, diversity, equity, accessibility, transparency, and ethics in XR
not only timely – but necessary. **And we want you to be a part of them.* It’s
important to note that these concerns are also relevant to technical work
not involving human participants as they also play a role in research
teams, ideas, proposed solutions, conduct, etc.

Due to the important, evolving, and shifting nature of inclusion,
diversity, equity, accessibility, transparency, and ethics in XR, this
workshop has five main goals:

   1. To provide a vehicle through which to understand better the pulse of
   the community surrounding issues of inclusion, diversity, equity,
   accessibility, transparency, and ethics in XR,
   2. To shine a spotlight on these issues for community members who
   perhaps haven’t seen or given them much consideration,
   3. To celebrate those that are engaging in research either true to the
   spirit of inclusion, diversity, equity, accessibility, transparency, and
   ethics in XR, or those engaging in research about these topics specifically,
   4. To help researchers better understand how to ensure their work are
   more inclusive, diverse, equitable, accessible, transparent, and ethical,
   particularly in their software and study design,
   5. To spotlight how people are represented in XR technologies (or not)
   as researchers, designers, participants, and users,
   6. And to bring together disparate perspectives and research foci
   together under a shared goal to be inclusive, diverse, equitable,
   accessible, transparent, and ethical in XR. This goal can be shared by
   software, hardware, and human-focused researchers.

Participants in this workshop will have the opportunity to provide their
insights on what is working for our community, as well as what isn’t –
effectively helping to shape the future of IEEEVR and XR research.

TOPICS OF INTEREST
This workshop has six facets: inclusion, diversity, equity, accessibility,
transparency, and ethics. We expect researchers to submit early work that
has already shown a commitment to one or more of these aforementioned
facets. These could include work with diverse participants, work examining
skin-tone rendering in AR, computer vision algorithms for differently-abled
hands, testing of accessibility and usability of a VR app for those with
different sensory abilities, etc. Further, while we anticipate this next
type of paper to be rarer, we anticipate papers that feature research
explicitly regarding the realm of diversity in XR. Finally, position papers
informed by either survey of the literature or profound experience in the
facets of this workshop are also well within our scope.

IMPORTANT DATES

   - *Paper Submission Deadline: Monday July 29th, 2024 (23:59 AoE)*
   - *Notification: Monday August 12th, 2024 (23:59 AoE)*
   - *Camera-ready version: Monday August 26th, 2024 (23:59 AoE)*


SUBMISSION
We welcome paper submissions from 2-4 pages, excluding references. Authors
should also provide a brief explanation (At least one paragraph; no more
than 1 page attached in supplementary materials) of how they feel their
paper fits into this workshop or achieves the workshop’s facets. Paper
quality versus length will be assessed according to a contribution-per-page
judgment. Papers will be considered in relation to their intended
scientific merit AND their contribution or adherence to inclusion,
diversity, equity, accessibility, transparency, and ethics in XR.

   7.


Submissions must be written in English and follow the IEEE Computer Society
VGTC format described at:
https://tc.computer.org/vgtc/publications/conference/
<https://ieeevrpublicity-dot-yamm-track.appspot.com/2ffWST9hb0W5gXv-kCq1kIpB-DnOtxZ45xfZiiR9c5MbgWjNvkAE_qHBLUfT9BfW5E8ok_v6Kf-8qzAGsKbMVJndsBuz82CJOuK2B-foBN57CL9F4gjEJ0VijwuOkQSDJlaxA3vCfimrgt-u6PAmUiUixVaQG8-DqrayoVeoJCOpMmNAFYYyx0Uux4fkpjzyGOjvEQKkqMelCTTIo6oyqCQB6Yc_2bWu8bVbdKYlbzPzYFKsK7dS4_SYIpJi_WeWdLVP_YSL9fN5f6y291f6uzUkkd7_ezqLqj7AZy5CspHBPzG6bDhN-2ilGO3y9HYugN8AQD1dKKSfezgftbOuQYWCNYp2ZRhY5629LHR_Cq6udCvWE95MCGgiTjiRpNbq5gMF7Oxczn4mxYshjUvIDt2iTgEnGxDPrycjuJTmED0G6IL15ftyCiLsceyzoNeKSucZ1Z-yd9pTBkNdO4QCBRVw7vaUO9LkgoHPA5tISt_lkZMzXkZ4rfFpMcfwQH0zzYIRHXs6jTJUlRRsZa1mHnhsVBGdp5dxe1OUelcsmqEbmkV6NZQX_Nrn1iiD9VG2wDQMiio__Sp0sDKYb9Wdhd8soTYWegG6x8swjCCU49UKgzBFGRVfermx8mr-TC084YVIUQmTk11MgtXFwtO0XUUc6bbB7A-6cCb_TJmY63zoWWIYqcIZCyEe9WjVFmuu-hho6QmwXLIXm3Q4YtWXhHg2b--ZEagF8_lScqVfrbqLEG3ieQJ2lzzKZH1AUqs5-FFNwkrv788TdOYbk28mR7SUuQEWE65Y2KEQ4JcsstfDo9OJtgG2542FKPnHMoQZI99ejqn58DLJUyDvIv46YRD-0mG2rlWlexAF05WoznjtBIdCyNAnXUpKKrx6-QWPo0c7xFEd-KUulGJotNjODMofarYlfw1gm3oexUDBHZsSFm4jnDYjArIVZrJGtyVOqYkx4tlAb6X0z58IiLnb-Ai2FRDclsP-Bsj0w7dhzkFcvAYs7eMkcb7FprkMbrD-uQhPRR4Z7yzSNG0yzspKO8Mi8MdTcAqi5n7Vl2ROzyESzb35aPCWeA0i7Fy9DKRFKOtKNsZwgZ1xDsEhjvVZb6rHXLWKRFiQdX12xf5fDvKI0yHve8shJZG3GNEHbB4wzUhO-M1x38xGQS8hbpAiJdzrS6pCplAFmofqvNJ8zrrzOgra7TSMaEQ-yi7JW-9-zqvnOGBUhFDHOq-1pU3DZg_J3gxdePrtwEJ2P5_wTUtV_RBfpEs2w6zbaxtw-SJy5EFLYw9w6InsZV7jjWflm8jEMgFsQxqAhRKcHuQCUvcDcz4utWUIYXzh2m6NeldnGvuk8k0eBAhueZmxsoCO1SY9nBKoO-XbHXGGRIwIC4LGjBZcDGHjjbc2lTtEIVQInYP87xnjUhCYT6EoLT3xsj0PAeACTar3KzwAfLJAXb9ipPSbGGSbmYv3ZXVYyZKPwYQbC5mEG4vRjMslYdf2_kybzj2VTpyqUZYbABY0cDtMrcyFAWPs33lF4zzQ469sJmXN9tujSJVBGbHdtT4iuz8JVASyPR3c>

To submit to the workshop, authors must use the form here.
<https://ieeevrpublicity-dot-yamm-track.appspot.com/2I924zMi1AsXion2i0F5vEjqWg-tsvBOjQS-gAYw8-lDkWjNvkAGMk0qSikKUOLM5XWFrLxoE7mpAhjLK8Fzarc7jUHOBNOSkZAT-4qNTrtA7EKCSqjyglGX5ILqoyQHv0fc6Kfgc1nuYKVvhYaWVQHNO5zR0-cDh99tqzHPAydCrqH-S5K8dzmwN-SHgnpeD0D2v7UWtseUSafsuN2xVjjcM8f-G-ZwEYpUmicm9hchWQhklHu4bi_c3Xe64g8xKwPOOyFPQQKPUOtPJxkHitTJ8JgV5NM1D5yucl0Arhn-biHW1OdzDYWcWCavFTPSJI-nbIl5MfFaEYP9mbfn8nhTRxzkusGRm5bOEB9e_Qe8iRxy5_g-6U49cjnEbIWzeZlaUJJw9dHu7q1aVZgmkDP4IQF8HsEG1kXSOA4rdEFJfec4IExSW2QLGuN8Z1Fxr_5ZabN8Ec29KCuC9m8Q3UmqsQp2DEbvtb1fQICKaF318v4-ypcsxrwidzwLK-hbPuabOgc9Pm0vsal6rzHKNb1t4jVlPBoMh9bnkQtbepxZAPPVuY9GhWFNRsd2sBcqtLM2qT3czQZpjgDlG8mAJimt2tl58oeDEppg-WygM2zGl6UeEX0tT2WnnddgbyRgvIzFnZ65vty-h>
Submissions
will be reviewed by at least 2 program committee members following a
single-blind review process. Accepted papers will be given guidelines for
preparing and submitting the final manuscript(s) together with the
notification of acceptance.

Check out our website
<https://ieeevrpublicity-dot-yamm-track.appspot.com/2Q70xalL1XVGYIyZuMzmppMRgDLQbfKM2jDd1e9oGwr_oWjNvkAGxZZNamG6UCA7DzywLN_G40tyaGT1wDSusIBJBPG7FgXQYpQhx78CjzE7-NlpyDtdLUIH6Qvt5TicXcfcTE8Wn2pa1PWjPpkkkTWZcPQDS-PuT4KrAd8fxUMxsmwPhMT29yyljCnIlzWEmrcphJ-OoGAnC4_ySJPufTM8CMWxpPRmCDpLYsQnEPM4xGTAqR1J4LZCJ6YMg9dlfW9Gg-jqcy8MOUqiIwVLjOEEPE6Ttkwl8u_b_Jljac7bc4zYTz58WL8I1ZiUgo3F6JKeZFxS7p9ypZ_KZdxriOJ6utgqSrTbwfM7-xw9-4QVBNQhZMKiAHPW8qYjFKLtPV1Kmo838966y1cmoTkkDK3nLrw-1-60CeM7CyzJzivhIAO-7bbpw4q1e3Sdms2MgfXJsvKPKEslfUws97FHgiMFeaA4DsmjRYuH1qQQPIPMVSuEgLja7TqaZN5RclAllM7-lFHmEs-A1XVNhAkIclJIIYZm7Y542IRahuE7dFDHYRKtRwS0Qo_NAZcP2NMabAuMDb9-QJho-o4iy4O-3ZrLvVRyloGk0k0mPF2PhhG7O9MVV0S-9cH5sPF8td3wfNZ9hAv4iqUEevQlqQA92eu4IuG4D>
for
more information!
Please direct any questions to Lee Lisle at llisle at vt.edu

ORGANIZERS
Lee Lisle, Ph.D., Virginia Tech, llisle at vt.edu
Cassidy R. Nelson, Virginia Tech, cassidynelson at vt.edu
Matt Gottsacker, University of Central Florida, mattg at ucf.edu
Missie Smith, Meta Reality Labs Research, missie.smith at gmail.com

CITATIONS
[1]    T. C. Peck, K. A. McMullen, J. Quarles, K. Johnsen, C. Sandor, and
M. Billinghurst, “DiVRsify: Break the Cycle and Develop VR for Everyone,” *IEEE
Comput. Graph. Appl.*, vol. 41, no. 6, pp. 133–142, 2021, doi:
10.1109/MCG.2021.3113455.
[2]    T. C. Peck, L. E. Sockol, and S. M. Hancock, “Mind the Gap: The
Underrepresentation of Female Participants and Authors in Virtual Reality
Research,” *IEEE Trans. Vis. Comput. Graph.*, vol. 26, no. 5, pp.
1945–1954, 2020, doi: 10.1109/TVCG.2020.2973498.
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