[Infovis] [Call for Papers] IEEE VR 2023 Workshop: Workshop on Immersive Sickness Prevention (WISP ‘23)
IEEE VR Publicity
ieeevrpublicity at gmail.com
Wed Jan 11 21:14:16 CET 2023
Dear colleagues,
We invite you to submit papers (primary research and position papers) to
the Workshop on Immersive Sickness Prevention. WISP will be co-located with
IEEE VR ‘23, which will be held on March 25 - 29, 2023. WISP is a half-day
workshop and will be virtual. The workshop’s proceedings will be published
electronically through the IEEE Digital Library. For more information,
please visit the workshop’s website: https://sites.google.com/umn.edu/wisp/
<https://ieeevrpublicity-dot-yamm-track.appspot.com/25V4mJ-4vw4uJ4yUG87_rPQv6mf9B3wgg__00MpMsN0iBD3iihQGv_Rv1Aw0RT8i2n7_AraDQVUxCY9n54zFnWybo2h4Y1-tUKn-iFszFPi5Ws2o7xW0S_x9cFJn2UP3ahSbEHljTfOvcixw864ZdtL3gn6JDTkozImHos0bxEyJqiGaAllMhaijuJf0KKepGuhu5pfFl1YzhLXjXrK9wKlewObMHJIVyHGjsEMT1Pm9FJhW8cpprnQTpVb6tOHj8VyYK27aCo0PDTO3VDSBHFrhFYp4fDWbnoggpOxuPCVsl_1_clbb4qwe2LR74dsevN53ISd85fHG-lcB6OFflINYHqft94is4k1vY8-cWdRdCWKihWoZyXpbbJWZjw_B-YGD4cegjpwmB5cwnB4xQv9dAvOZB4FLdOQ9ogSkyzlZl93nBHJ9okdWRR3pvOQCi0p7siLH3DIIwTnLmXA9x>
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Important Dates
============
Paper Submission: January 13, 2023
Results Notification: January 20, 2023
Camera-Ready Submission Deadline: January 27, 2023
Overview
=======
Cybersickness remains one of the most significant challenges facing the
virtual reality industry. Although immersive technologies have been
advancing rapidly, their rate of public adoption has been slowed by the
fact that many users experience physical discomfort during or after the use
of VR devices, with symptomatic characteristics similar to motion sickness.
Furthermore, studies have consistently shown that motion sickness
disproportionately affects women, and concerns have been raised about the
existence of inequitable barriers for engaging with immersive media.
The Workshop on Immersive Sickness Prevention is intended to foster
discussion between researchers, developers, and practitioners interested in
addressing one of the most significant usability issues in the virtual
reality field. We are soliciting primary research papers (4-8 pages)
describing study results, novel interaction techniques, or technological
interventions aimed towards understanding and mitigating cybersickness for
users of immersive systems. We also welcome position papers (up to 4 pages)
describing early-stage concepts, preliminary results, or case studies from
industry. For the full CfP announcement, please visit the workshop’s
website: https://sites.google.com/umn.edu/wisp/call-for-papers
<https://ieeevrpublicity-dot-yamm-track.appspot.com/2rSjG8QALL530umbRAnork8OBSoXdYdTSdhiyemHk41CFD3iihQEDMyfqqi0jN0m9Zqapc7d15h3EJyQGBNKrWY4I01ZdmyQ69x9DueYp6eFPmXo9dXZDkyVV834e7Up6QpVD_acbYFF7bnr7jT1GfsSzYxpoGxidDxEDLQsm2Zc6EptiOmu1oVM7gWD1mlK3evpyuPelP1xf9-mluWwZRGM4wOzwMBQl9I4WsGI0M_IsUXMpqf2abMUUwXoj0Bz_WGJ6LUsBgs7CxP0u6_AtPqpJ8gh51NLlUIsr6WlN31xF2xAqSPKXRwaKJckl8ecrwNQ8kADW7b2Hc9PD-qrlyKfprkTsQOxMzHcH-_uHiA_uocRDAgtktlCPw3Uevj15W9JZ10PdepR3YGdeSdni3_YP8qiNSfOhorulZhWlGPw3k9jFQ05QLx3vTih6IqhquAVFfCtTeqcDYHKtx8HvWS7EmYfo6zbR7N1eP4rEi6VMuHzQutt1KDk>
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Best regards,
WISP '23 Organizers
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