[Infovis] Conferences: CFP: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR)

IEEE VR Publicity ieeevrpublicity at gmail.com
Tue Dec 12 14:56:08 CET 2023


CFP: Workshop on  Inclusion, Diversity, Equity, Accessibility, Transparency
and Ethics in XR (IDEATExR)

To be held in conjunction with the 2024 IEEE Conference on Virtual Reality
and 3D User Interfaces

March 16-21, 2024 | Orlando, Florida USA

Check out our website at:
https://ideatexr.carrd.co/
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ABSTRACT
The potential benefits of XR should be for all, regardless of their
cultural background, gender identity, race, neurodiversity, ethnicity,
economic status, age, etc. However, our community is still facing
challenges preventing equal involvement.

Most research within this space relies on the M-WEIRD user populations and
is done by M-WEIRD researchers (Male, White, Educated, Industrialized,
Rich, and Democratic), effectively missing most of the world’s population
[1], thus hindering generalizability of findings and diversity of ideas. In
fact,  approximately 95% of the global population is excluded from VR
research [1] and only 15% of first-paper authors at ISMAR and IEEEVR are
women [2]. Moreover, the ethics informing XR research have been identified
as one of the grand challenges facing human-computer interaction research
today, with the replication crisis featuring transparency as a critical
step for remediation. These factors make *formal discussions surrounding
inclusion, diversity, equity, accessibility, transparency, and ethics in XR
not only timely – but necessary. **And we want you to be a part of them.* It’s
important to note that these concerns are also relevant to technical work
not involving human participants as they also play a role in research
teams, ideas, proposed solutions, conduct, etc.

Due to the important, evolving, and shifting nature of inclusion,
diversity, equity, accessibility, transparency, and ethics in XR, this
workshop has five main goals:

   1.

   To provide a vehicle through which to understand better the pulse of the
   community surrounding issues of inclusion, diversity, equity,
   accessibility, transparency, and ethics in XR,
   2.

   To shine a spotlight on these issues for community members who perhaps
   haven’t seen or given them much consideration,
   3.

   To celebrate those that are engaging in research either true to the
   spirit of inclusion, diversity, equity, accessibility, transparency, and
   ethics in XR, or those engaging in research about these topics specifically,
   4.

   To help researchers better understand how to ensure their work are more
   inclusive, diverse, equitable, accessible, transparent, and ethical,
   particularly in their software and study design,
   5.

   To spotlight how people are represented in XR technologies (or not) as
   researchers, designers, participants, and users,
   6.

   And to bring together disparate perspectives and research foci together
   under a shared goal to be inclusive, diverse, equitable, accessible,
   transparent, and ethical in XR. This goal can be shared by software,
   hardware, and human-focused researchers.

Participants in this workshop will have the opportunity to provide their
insights on what is working for our community, as well as what isn’t –
effectively helping to shape the future of IEEEVR and XR research.

TOPICS OF INTEREST
This workshop has six facets: inclusion, diversity, equity, accessibility,
transparency, and ethics. We expect researchers to submit early work that
has already shown a commitment to one or more of these aforementioned
facets. These could include work with diverse participants, work examining
skin-tone rendering in AR, computer vision algorithms for differently-abled
hands, testing of accessibility and usability of a VR app for those with
different sensory abilities, etc. Further, while we anticipate this next
type of paper to be rarer, we anticipate papers that feature research
explicitly regarding the realm of diversity in XR. Finally, position papers
informed by either survey of the literature or profound experience in the
facets of this workshop are also well within our scope.

IMPORTANT DATES

   -

   *Paper Submission Deadline: Friday January 12th, 2024 (23:59 AoE)*
   -

   *Notification: Monday January 22nd, 2024 (23:59 AoE)*
   -

   *Camera-ready version: Friday January 27th, 2023 (23:59 AoE)*


SUBMISSION

We have two submission options (or ‘formal’ ways to engage with IDEATExR)!


   1.

   We welcome paper submissions from 2-4 pages, excluding references. Authors
   should also provide a brief explanation (At least one paragraph; no more
   than 1 page attached in supplementary materials) of how they feel their
   paper fits into this workshop or achieves the workshop’s facets. Paper
   quality versus length will be assessed according to a contribution-per-page
   judgment. Papers will be considered in relation to their intended
   scientific merit AND their contribution or adherence to inclusion,
   diversity, equity, accessibility, transparency, and ethics in XR.
   2.

   We welcome lightning talk proposals 1 page in length, excluding
   references (what your talk is about and how it fits into IDEATExR). These
   are 5-10 minute ‘talks’. They can be used to promote an idea, share
   preliminary ideas and get feedback, or propose collaborations based around
   the goals of IDEATExR. These will NOT be published papers (though
   recordings may be posted with author permission) but are instead a way for
   community members to contribute ideas or generate discussion without the
   need to write a paper.


Submissions must be written in English and follow the IEEE Computer Society
VGTC format described at:
https://tc.computer.org/vgtc/publications/conference/
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Submissions will be reviewed by at least 2 program committee members
following a double-blind

review process. Accepted papers will be given guidelines for preparing and
submitting the final

manuscript(s) together with the notification of acceptance.

More information and submission guidelines can be found at our website:
https://ideatexr.carrd.co/
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Please direct any questions to Lee Lisle at llisle at vt.edu

ORGANIZERS

Lee Lisle, Ph.D., Virginia Tech, llisle at vt.edu

Cassidy R. Nelson, Virginia Tech, cassidynelson at vt.edu

Nayara de Oliveira Faria, Virginia Tech, nfaria at vt.edu

Rafael N.C. Patrick, PhD; Virginia Tech, rncp at vt.edu

Dylan Fox, XRAccess, dylan at xraccess.org

Aleshia Hayes, PhD; University of North Texas, aleshia.prof at gmail.com

John Quarles, PhD; University of Texas San Antonio, john.quarles at utsa.edu

CITATIONS

[1]    T. C. Peck, K. A. McMullen, J. Quarles, K. Johnsen, C. Sandor, and
M. Billinghurst, “DiVRsify: Break the Cycle and Develop VR for Everyone,” *IEEE
Comput. Graph. Appl.*, vol. 41, no. 6, pp. 133–142, 2021, doi:
10.1109/MCG.2021.3113455.
[2]    T. C. Peck, L. E. Sockol, and S. M. Hancock, “Mind the Gap: The
Underrepresentation of Female Participants and Authors in Virtual Reality
Research,” *IEEE Trans. Vis. Comput. Graph.*, vol. 26, no. 5, pp.
1945–1954, 2020, doi: 10.1109/TVCG.2020.2973498.

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