[Infovis] call for book chapters: THE SERIOUS STORYTELLING HANDBOOK - 30th June 2018 || data storytelling || storytelling outside entertainment || hci || health || eductation || games || eLearning || multimedia

artur.lugmayr at ambientmediaassociation.org artur.lugmayr at ambientmediaassociation.org
Tue Jun 26 17:26:57 CEST 2018


WE ARE URGENTLY SEACHING FOR BOOK CHAPTERS WITH THE THEMATIC AREA OF
   - Data Storytelling
   - Information Visualisation
   - Animation, Graphics, 3D/VR/AR

I truly hope someone of this group is joining this exciting activity. There
are only 
Expressions of Interests required at this stage (thus abstracts with up to
500
words).... But we still lack on solid contributions from this domain...
Thank you very
much for your consideration....
   
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                                 Call for Book Chapters Proposals

                                THE SERIOUS STORYTELLING HANDBOOK

         Storytelling outside the Entertainment Context to Engage,
Enlighten, and Explain in 
          Serious Games, Data Storytelling, User-Experience, AI, Health,
eLearning, Science, 
                             Digital Media, and Business/Management



The handbook is transdisciplinary and should address technology, human,
storytelling, and business issues 
in the fields of entertainment computation, human-computer-interaction,
media technology and design, 
information systems research, multimedia, data science, digital games,
eLearning, eHealth, and digital 
media scholars.

                 Artur Lugmayr, Helmut Hlavacs, and Calkin Suero Montero
(Eds.)
                      Published by Chapman&Hall/CRC Taylor&Francis Group

 
The book will be the pilot book for the new Series on Emerging Media
Technology and User-Experience 
Computation, published by Chapman&Hall/CRC Taylor&Francis Group.

          Upcoming Deadline:  June 30th 2018: Expression of Interest and/or
Final Chapters
          Contact:            artur.lugmayr at artur-lugmayr.com 
          Book Website:       http://emu.artur-lugmayr.com  
          Submission System:
http://www.ambientmediaassociation.org/Submissions/2017Story/
          Newsletter:
http://www.ambientmediaassociation.org/phplist/?p=subscribe 


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                                 "Storytelling outside the context of
entertainment, where the narration 
                                 progresses as a sequence of patterns
impressive in quality, relates to a 
                                 serious context, and is a matter of
thoughtful process."
                                 Serious storytelling - a First Definition
and Review
                                 A. Lugmayr, E. Sutinen, J. Suhonen,  C.
Sedano, H. Hlavacs,  C. Montero
                                 Multimedia Tools and Applications
76(14),pp. 15707-15733, 2016

 
In human culture, storytelling has a long tradition. The reasons why stories
have been told are manifold: 
to entertain, to transfer knowledge between generations, to keep cultural
heritage, or to warn others of 
dangers. With the emergence of the digitalization of media many new
possibilities to tell stories emerged 
in serious and non-entertainment contexts. A very simple example is the idea
of serious gaming - thus 
digital games without primarily an entertainment purpose. Within this
handbook, we generalize the approach 
of serious games, on other genres of digital storytelling, and call for
handbook typical contributions which 
introduce "serious storytelling: storytelling with a purpose beyond
entertainment" as new approach. We seek 
for handbook alike contributions, reviews of existing application areas,
established theories and methods, 
fundamental concepts, ground breaking research results in a
transdisciplinary approach. The handbook shall 
range across domains, and illustrate storytelling outside an entertainment
context in e.g. data science, 
artificial intelligence, well-being and health, medicine, psychology,
education, ethical problem solving, 
eLeadership, and business/management, robotics, storytelling in deep
learning and big data, qualitative 
journalism, serious games, storytelling in simulations, HCI research and
storytelling, VR/AR training, 
user-experience studies, and online communication. If you want to learn more
about the idea of serious 
storytelling, please consult the journal article that has been introducing
this new idea: A. Lugmayr, E. 
Sutinen, J. Suhonen,  C. Sedano, H. Hlavacs,  C. Montero, Serious
storytelling - a First Definition and 
Review, Multimedia Tools and Applications 76(14),pp. 15707-15733, 2016.

THEMES AND TOPICS

The handbook is suited for people with interest in entertainment
computation, human-computer-interaction, 
media technology and design, information systems research, multimedia, data
science, digital games, 
eLearning, eHealth, new media scholars, and visualisation.

.	Storytelling in/for data science, AI, Big Data, and deep learning
.	Storytelling in HCI and User-Experience research
.	Human-Computer-Interaction supporting serious storytelling
.	Animation, graphics, 3D, VR, and AR storytelling
.	Serious storytelling in business, leadership, and law
.	Education and serious storytelling
.	Digital forensics and storytelling
.	Storytelling and social media
.	Anthropological perspectives of serious storytelling
.	Storytelling as part of the innovation process
.	Medicine, wellness, and therapy and storytelling
.	Storytelling in science, and scientific PR and publishing
.	Automated generation of stories
.	New computational paradigms (e.g. quantum computing) in storytelling
.	Narrative form, structure, and expression
.	Media technology, multimedia, and entertainment computation
.	Theories, methods, frameworks, and concepts
.	Your idea?

CONTRIBUTIONS

We seek for full research papers, literature surveys, technical solutions,
surveys of the field, theory 
of storytelling, essays, state of the art descriptions, best practices in
real life projects, and point 
of views and critique of the topic. As it's a handbook, contributions not
essentially need to be new, we 
also seek for proofed concepts, methods, existing projects, and ideas that
contribute to a handbook type 
of book.

We would like to focus on shaping a NOVEL research direction, and define
Digital Serious Storytelling 
as a new research pathway. Therefore, we are seeking for establishing
theory. As we would like to have 
a tightly controlled editing process, we will mix authors of different
contributions as well as we will 
step into the chapter authoring processes as it is required to get a red
line through the book. We would 
not like to have an edited book consisting of a set of loosely connected
chapters. We want to create a 
reference book, which will have impact, and act as teaching reference.

SUBMISSION DEADLINES
.	June 30th 2018: Expression of Interest and Intend to Submit a
Chapter (or Final Chapters)
.	July 30th 2018: Invitation of a Selected set of Expression of
Interests as Final Full Chapter
.	Sept. 30th 2018: Final Full Chapters (also authors who did not
submit an expression of interest can contribute)
.	Nov. 30th 2018: Review Results to Authors after (Double Blinded
Review)
.	Jan., 15th 2019: Final Chapters Due

SUBMISSION GUIDELINES
.	Please format your submission according the guidelines in: 
 
https://www.crcpress.com/assets/images/crc/T%26F%20Text%20Preparation%20Inst
ructions_Disk_Word_v1_1.pdf 
        (Microsoft Word) or
https://www.crcpress.com/assets/images/crc/T%26F%20Text%20Preparation%20Inst
ructions_Disk_Latex_v1_1.pdf (LaTeX)
.	Expressions of interests should contain title, author information,
short one sentence pitch 
        of the proposed chapter, perspective of the chapter (technical,
business, computer science, 
        HCI, new media, data science....), author short bios, author
pictures, 1500 word description 
        of the contribution, own research publication contributing the final
book chapters, and list 
        of references to be considered for the final contribution.
.	Authors are encouraging to submit final chapters as their expression
of interest, and these 
        efforts will be rewarded and help us to decide upon the final
accepted chapters. However, 
        we also fully consider thoroughly written expression of interests,
which are contributing 
        directly to the book, and will invite a selected set of high quality
contributions to submit 
        a final full chapter. Authors who did not submit an expression of
interest, are encouraged 
        to submit a final chapter at the final chapter due date.
.	We only accept submissions through the submission system. If you
have multiple files (e.g. 
        word document, pdf, and multiple figures) to submit, please upload
ALL THE FILLES AS A .ZIP 
        ARCHIEVE to the submission system.
.	The submission system can be found on:
www.ambientmediaassociation.org/Submissions/2017Story/
 
ABOUT THE SERIES

The book will be published as part of a new series. The Chapman & Hall/CRC
Emerging Media and User-Experience 
Computation Series presents cross-disciplinary research, case studies, and
insights into media technology, 
media business, and media design. The series will cover many topics of
interest, including, but not limited 
to: advancements in media technology, animation, media design, music,
robotics, video, content production, 
information systems, content systems, interactive media, visual effects,
asset management, design approaches, 
user-experience, quality of experience, simulation, serious games, digital
games, augmented reality, and 
virtual reality. The series is cross-disciplinary, and seeks contributions
from computer science, media design, 
human-computer-interaction, psychology, (mass)-communication, information
systems, and business viewpoints. 

If you are considering a separate book proposal for the series, please do
not hesitate to contact the series 
editor and consult the series website on http://emu.artur-lugmayr.com.

The book will be the pilot book for the new Series on Emerging Media
Technology and User-Experience 
Computation, published by Chapman&Hall/CRC Taylor&Francis Group. If you
would like to contribute to 
the series with an own book chapter proposal, please consult the series
website: http://emu.artur-lugmayr.com. 





 




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