[Infovis] IEEE VR 2015 Long and Short Paper Deadline Extension
Sabine Coquillart
sabine.coquillart at inria.fr
Wed Sep 3 11:33:27 CEST 2014
ANNOUNCEMENT: The long and short paper deadline s for IEEE VR 2015 have
been extended to avoid overlap with the ISMAR conference.
Abstracts - September 8, 2014, 23:59:59 PDT
Long and short paper submission - September, 18 2014, 23:59:59 PDT
Deadline s will be strictly enforced.
**********************************************************
Call for Participation
IEEE VR 2015
23-27 March 2015
Arles, Camargue, Provence, France
IEEE VR 2015 seeks original, high-quality paper s in all areas related to
virtual reality, including augmented reality (AR), mixed reality (MR),
and 3D user interfaces. Each paper should be classifiable as mainly
covering research, applications, or systems, using the following
guidelines for each:
Research paper s should describe results that contribute to advances in
state-of-the-art software, hardware, algorithms, interaction, or human
factors.
Application paper s should explain how the authors built upon existing
ideas and applied them to solve an interesting problem in a novel way.
Each paper should include an evaluation of the success of the use of
VR /AR/MR in the given application domain.
System paper s should indicate how the implementers integrated known
techniques and technologies to produce an effective system, a long with
any lessons learned in the process.
Each paper should include an evaluation of the research, including
benchmarking that was performed (e.g., latency or frame-rate).
Topics include:
Immersive gaming
3D interaction for VR /AR/MR
Input devices for VR /AR/MR
Haptics, audio, and other non-visual interfaces
VR systems and toolkits
Augmented and mixed reality
Computer graphics techniques for VR /AR/MR
Advanced display technology
Immersive projection technology
Multi-user and distributed VR /AR/MR
Serious games
Tracking and sensing
Modeling and simulation
User studies and evaluation
Perception, presence, and cognition
3D selection and 3D manipulation
Locomotion and navigation in virtual environments
Applications of VR /AR/MR
Teleoperation and telepresence
This year, we will continue the process of having all accepted long
paper s published in a special issue of IEEE Transactions on
Visualization and Computer Graphics (TVCG). To meet TVCG standards, long
paper s will undergo a two-stage review process (see SUBMISSION DEADLINE S
below). Authors of long paper s that are determined to be acceptable with
minor revisions during a first review cycle will be invited to submit a
revised version for a second review cycle. Only long paper s that are
accepted in this second review cycle will appear in the journal issue
and be presented at the conference.
Short paper s can cover preliminary studies, prototype applications, or
initial implementations. Short paper s will be published separately in
the standard conference proceedings. The primary difference between
short and long paper s is in the size of their contributions and NOT in
the importance/impact of their contributions. To assure this, short and
long paper s will be treated as separate tracks and will be accepted or
rejected according to the merit of their contributions. In general,
rejected long paper s will NOT be considered for acceptance as short
paper s, unless the reviewers unanimously feel this is the right
decision, and rewriting is determined to be doable in the time
available. Consequently, authors should carefully consider the category
for each submitted paper .
Note that an abstract must be uploaded prior to the paper . This
facilitates assigning reviewers, as the review process is on a tight
schedule. All paper submissions must be in English. Long paper s must not
exceed ten (10) pages in length, with the caveat that the standard is
eight (8) pages. Short paper s must not exceed six (6) pages in length.
If the reviewers find a paper overly long for the size of its
contribution, they may ask for it to be short ened it if it is accepted.
Both long and short paper s should be formatted using the IEEE Computer
Society format described at
http://www.cs.sfu.ca/~vis/Track/vr-menu.html . For index terms, please
use the descriptors from the ACM Computing Classification System,
located at http://www.acm.org/class . For paper and abstract submissions
please visit https://precisionconference.com/~vr .
IEEE VR uses a double-blind review process, meaning both the authors and
the reviewers remain anonymous to each other. Submissions (including
citations and optional videos) should not contain information that
unnecessarily identifies the authors, their institutions, or their
places of work. Relevant previous work by the authors should be cited in
the third person to preserve anonymity. In order to fully explain the
relationship between the submitted paper and relevant previous work by
the authors, authors may additionally upload previous paper s as well as
a non-anonymous letter of explanation; these materials will only been
seen by the primary reviewer. All paper s must be submitted electronically.
Authors may also submit videos to aid the program committee in reviewing
their submissions. Videos must be submitted according to the
instructions at the conference website. Videos submitted with paper s
will automatically be considered for possible inclusion in the video
proceedings (video submissions may also be made independently, as
described in the “Call for Videos”). When submitted as supporting
material, videos must be free of identifying information. If accepted
for the video proceedings, a revised version will be requested.
Paper submissions must not have been previously published. A paper is
considered to have been previously published if it has appeared in a
peer-reviewed journal, magazine, book, or meeting proceedings that is
reliably and permanently available afterward in print or electronic form
to non-attendees, regardless of the language of that publication. A
paper identical or substantially similar in content (in its entirety or
in part) to one submitted to VR should not be simultaneously under
consideration for another conference or journal during the entire VR
review process, from the submission deadline until notifications of
decisions are emailed to authors.
SUBMISSION DEADLINE S FOR LONG AND SHORT PAPER S:
Each deadline is midnight GMT on the stated day, no matter where the
submitter is located.
Long & Short Paper abstracts due (mandatory): September 8, 2014,
23:59:59 PDT
Long & Short Paper submissions due: September 18, 2014, 23 :59:59 PDT
Notification of results of first review cycle: November 4, 2014
Revised paper submission due for second review cycle (REQUIRED FOR LONG
PAPER S): December 5, 2014
Final notification for second review cycle: December 21, 2014
Camera ready: January 10, 2015
** The submission deadline s will be strictly enforced. **
Paper abstracts and complete paper s must be submitted through the online
submission system.
For more information, please contact the Program Chairs:
J. Edward Swan II, Mississippi State University
Victoria Interrante, University of Minnesota
Tobias Höllerer, University of California, Santa Barbara
Anatole Lécuyer, Inria
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