[Infovis] IEEE Virtual Reality 2015 - Call for Contributions

Sabine Coquillart sabine.coquillart at inria.fr
Thu Aug 21 15:15:06 CEST 2014


Apologies for cross postings. 


Call for Contributions 

IEEE Virtual Reality 2015 

March 23-27, 2015 
Arles, Camargue - Provence - France 
http://ieeevr.org/2015 

Important Dates 
Long & Short Papers abstracts September 5, 2014 
Long & Short Papers September 12, 2014 
Industrial Presentations October 13, 2014 
Lab/Project Presentations October 27, 2014 
Panels November 10, 2014 
Workshops November 19, 2014 
Tutorials November 21, 2014 
Posters November 21, 2014 
Videos December 26, 2014 
Research Demos January 19, 2015 



Call for Long & Short Papers 









IEEE VR 2015 seeks original, high-quality papers in all areas related to virtual reality, including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: 

    * Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors. 
    * Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR in the given application domain. 
    * System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. 



Each paper should include an evaluation of the research, including benchmarking that was performed (e.g., latency or frame-rate). 



Topics include: 


    * Immersive gaming 
    * 3D interaction for VR/AR/MR 
    * Input devices for VR/AR/MR 
    * Haptics, audio, and other non-visual interfaces 
    * VR systems and toolkits 
    * Augmented and mixed reality 
    * Computer graphics techniques for VR/AR/MR 
    * Advanced display technology 
    * Immersive projection technology 
    * Multi-user and distributed VR/AR/MR 
    * Serious games 
    * Tracking and sensing 
    * Modeling and simulation 
    * User studies and evaluation 
    * Perception, presence, and cognition 
    * 3D selection and 3D manipulation 
    * Locomotion and navigation in virtual environments 
    * Applications of VR/AR/MR 
    * Teleoperation and telepresence 




This year, we will continue the process of having all accepted long papers published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). To meet TVCG standards, long papers will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of long papers that are determined to be acceptable with minor revisions during a first review cycle will be invited to submit a revised version for a second review cycle. Only long papers that are accepted in this second review cycle will appear in the journal issue and be presented at the conference. 




Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers will be published separately in the standard conference proceedings. The primary difference between short and long papers is in the size of their contributions and NOT in the importance/impact of their contributions. To assure this, short and long papers will be treated as separate tracks and will be accepted or rejected according to the merit of their contributions. In general, rejected long papers will NOT be considered for acceptance as short papers, unless the reviewers unanimously feel this is the right decision, and rewriting is determined to be doable in the time available. Consequently, authors should carefully consider the category for each submitted paper. 




Note that an abstract must be uploaded prior to the paper. This facilitates assigning reviewers, as the review process is on a tight schedule. All paper submissions must be in English. Long papers must not exceed ten (10) pages in length, with the caveat that the standard is eight (8) pages. Short papers must not exceed six (6) pages in length. If the reviewers find a paper overly long for the size of its contribution, they may ask for it to be shortened it if it is accepted. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html . For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class . For paper and abstract submissions please visit https://precisionconference.com/~vr . 




IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only been seen by the primary reviewer. All papers must be submitted electronically. 




Authors may also submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the conference website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the « Call for Videos »). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested. 




Paper submissions must not have been previously published. A paper is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during the entire VR review process, from the submission deadline until notifications of decisions are emailed to authors. 



SUBMISSION DEADLINES FOR LONG AND SHORT PAPERS: 

Each deadline is midnight GMT on the stated day, no matter where the submitter is located. 

Long & Short Paper abstracts due (REQUIRED): September 5, 2014 

Long & Short Paper submissions due: September 12, 2014 

Notification of results of first review cycle: November 4, 2014 

Revised paper submission due for second review cycle (REQUIRED FOR LONG PAPERS): December 5, 2014 ** The submission deadlines will be strictly enforced. ** 

Paper abstracts and complete papers must be submitted through the online submission system. 



For more information, please contact the Program Chairs: programchairs [at] ieeevr.org 

J. Edward Swan II, Mississippi State University 

Victoria Interrante, University of Minnesota 

Tobias Höllerer, University of California, Santa Barbara 

Anatole Lécuyer, Inria 


More information about the Infovis mailing list